The Genie City

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The Genie City

An original comic-philosophical universe where mischief becomes a route to self-discovery.

One degree left on the quantum axis, Genies play tricks on humans, on one another, and on almost anything unfortunate enough to become interesting. The humour opens the door. What sits behind it takes a little longer to notice.

You are currently seeing this page the way adults see things. Shift it one degree left on the quantum axis using the dial, or press L.


A creation story

It was supposed to go quite differently.

They were meant to be a gift.

In the very beginning, Genies were made to help people and enhance them, to lend them powers from other realms and other dimensions. Humanity was supposed to end up superhuman. That was the plan, and everyone was quite pleased with it.

Then they got bored.

The Genies arrived ready to teach telepathy. The early humans were thinking about lunch. The most abstract thought then available was can I outrun this thing before it reaches the cave. Boredom, in a creature built entirely out of joy, is a serious medical condition.

So they discovered tricks.

They cannot touch anything in our world. Not a hair, not a flowerpot. But they are connected to the human subconscious, and that turned out to be more than enough. The first ghost in recorded history was several Genies with a cloth over their heads, calling each other booo, which in their language means brother.

And then the tricks did something nobody planned.

A trick is a small hole punched in an automatic life. Sometimes it is the only thing that gets through. The Genies were playing. They were also, without particularly intending to, waking people up. Neither side has fully worked this out yet.

Which is the whole book, really. The joke arrives first. The meaning arrives later, inside the consequence, after everybody — including the Genie — has misunderstood what the joke was actually doing.


The rules of the place

Everything here is invented. None of it is arbitrary.

One degree left on the quantum axis

They live on this Earth, on the same streets, just shifted along the quantum axis. Lighter, brighter, and not quite solid. Angels, elementals, dwarfs and elves are neighbours.

They cannot touch you

Not a hair on your head. Everything a Genie does, it does through your subconscious, or occasionally through the quieter voice above it.

Children can see them

This is what imaginary friends are. It is also why nobody believes children, which the Genies find funny and a little sad.

Faces change colour

Blue is sad. Red is anger. Pink is true happiness. Yellow means a trick is being planned. They can hold a poker face. They rarely bother.

Nobody is ever a baby

Genies choose their age on arrival, and they now all choose to arrive as children with a clean slate, so that the past cannot sit on them and spoil the present.

Work is called plark

Play plus work. They have never needed a second word for it, and they consider our having two words a symptom of something.

Joy is a religion

Life is a game. You must not take a game too seriously or you will miss it entirely. This is the closest thing the city has to a law.

1,244,789 skills

At the most recent count. There is a government department that does nothing but keep the list, and the list refuses to hold still.


The face colours

A Genie is not able to lie about how it feels. It can only decline to mention it.

The palette on this page is not a design decision. It is the book's. When a Genie's mood changes drastically, the colour of its face changes with it, and the expression feeling blue came into the human language the long way round.

Blue Sad. Black, if it is very bad.
Red The heat of anger.
Pink Overwhelmed by true happiness.
Yellow Mischievous, and impatient to play a trick. Set for the day.
Orange Thinking about something abstract.
Rainbow Rare. Continuously moving. In the Genie City these are the ones they honour.

There is also green. Green means a Genie has eaten something disagreeable, and is given no notice.


The citizens

Most of them are called Johnny. This has never been satisfactorily explained.

Drawn by hand in pencil, ink, wash and coloured pencil, in sketchbooks. Nothing here was generated, and nothing has been tidied up.

Uncle Johnny, drawn in ink: a long face with a heavy orange moustache and a rounded body.
Uncle Johnny Keeps his belly that shape deliberately. The children like to sit on it. Currently compiling 1001 ways to comb your moustache depending on its colour at the moment.
Johnny the Genius, drawn in gold and olive: a tall face with a wide hat and a moustache tipped with small flowers.
Johnny the Genius Led the expedition that shrank three Genies to the size of quarks in order to find out where the tiny little big monster of change actually lives.
Johnny Plantseed, drawn in ink: a face beneath a band of small growing flowers.
Johnny Plantseed When asked whether the shrunken Genies could still hear the crowd, he said: they are small, not deaf.
Johnny Paleskin, painted on green: a pale three-eyed face in a striped turban.
Johnny Paleskin Says let's go into the Mixer the way other people suggest lunch.
Johnny Greeneyes, drawn on black: a pale face with three green eyes and long beaded earrings.
Johnny Greeneyes Third eye open. Among those who maintain that this is chiefly a nuisance, because it moves independently and distracts you when driving.
Johnny the Rastaman, drawn in blue and colour: a face with long beaded dreadlocks.
Johnny the Rastaman The one who, when the crowd had already guessed atom, said smaller, and looked rather pleased about it.
Johnny Straw-Hair, drawn in pale blue pencil: a narrow face under upright straw-like hair.
Johnny Straw-Hair Rhymes when the situation calls for it, and also when it does not. Stay alert. Nothing here hurts, but you can step on something.
Johnny the Clover Lover, drawn in green: a face with clover stems growing from the head and shoulders.
Johnny the Clover Lover Difficult to summarise. Genies sometimes merge with plants to find out how a plant perceives the world. He has not entirely come back.
Johnny Yelloweyes, painted on yellow-green: a grey face with one large yellow eye.
Johnny Yelloweyes On being told the shrunken expedition would be sprinkled onto a human's breakfast: Sprinkle them? Have they become black pepper now?
Johnny Eyelashes, drawn in pink and grey wash: a soft face dominated by one enormous curling eyelash.
Johnny Eyelashes Went on the expedition. Used the journey to ask Uncle Johnny why he chooses to have his figure like that.
Johnny the Lollipop, drawn in yellow: a round three-eyed face with a curling moustache and spiked pink hair.
Johnny the Lollipop Three eyes, one moustache, no fixed occupation, considerable local standing.
Maria Feather-ton, drawn in pink and green pencil: a face framed by long green hair and hanging feathers.
Maria Feather-ton One of the few not called Johnny. She declines to discuss how she managed it.

From Book One

There is a whole world that most people can't see. It's the world of angels, elementals, dwarfs, elves, and fairies. They live on the same Earth people do, just one to five degrees to the left on the quantum axis. The ones who can see these worlds almost all the time are… children. That's the reason why they have what adults call "imaginary" friends. But the reality is that these friends are not imaginary at all. They are as real as the table leg where you hit your pinky toe and cry like a baby from the pain.

The world of angels, Genies and other creatures is fluffy. It's mostly made of light, and not even your smallest pinky finger can touch it. This probably explains the typical adult response: "If I can't see it, it doesn't exist." Which, if you give it some thought, is ironic and childish. You can't see air, but you breathe air. You can't see gravity, but our feet don't leave the Earth because of it. How about love? You can't see love, but you can feel it, and everyone knows it exists.

"So, what is real in this world, dear adults?" a Genie asks.

The Genie City, Book One — A Creation Story


Why this exists

Create enough clarity for the right person to recognise the opportunity, and enough mystery for them to want to enter the city. The Serendipity Plan

This is an original story world looking for the right creative partners: a literary agent who sees an expandable universe rather than one novel, a publisher who backs narrative games, a producer who understands that the comedy and the philosophy are the same object seen from two sides.

You have just been made to forget that you were wearing your glasses. Nothing was taken, and the Genie has now had enough fun. Book One — Genies' Skills and Abilities