Mischief first
The invitation is funny, strange and immediately playable. Not worthy, and never moralising.
Original story world · Books / Game / Film
One degree left on the quantum axis.
An original comic-philosophical universe where Genies play tricks on humans, on one another, and on almost anything unfortunate enough to become interesting.
You are standing one degree left on the quantum axis, where the colour is. The dial will take you back to how adults see it, if you want to know what you are missing.
Original world archive
01 / The proposition
Genies were created to give humans superpowers. Then they became bored, and discovered tricks.
A trick may begin with salt in a coffee, a missing key, or a doorway that empties your head of the reason you walked through it. What follows can be ridiculous, uncomfortable, transformative, or all three at once.
The philosophy is never announced as a lesson. It arrives later, inside the consequence, after everyone — including the Genie — has misunderstood what the joke was really doing.
Original world drawingThe Genie City archive
The invitation is funny, strange and immediately playable. Not worthy, and never moralising.
Self-discovery arrives through consequences rather than being explained in advance.
Books, game and film reveal different dimensions of the same authored universe.
02 / One world, three forms
A narrative stealth-god game about playing supernatural tricks on humans, avoiding suspicion, and discovering that every prank changes a life.
See the game vision ↘
02Publishing opportunityThe voice, mythology and philosophical foundation of the Genie City, where the rules of tricks, powers and consequences begin.
Enter the book world ↘
03Feature development conceptA boy moves between ordinary life and the Genie world, until growing up begins to erase the place he once knew was real.
Discover the film ↘
03 / The rules of the place
They live on this Earth, on the same streets, just shifted along the quantum axis. Lighter, brighter, and not quite solid. Angels, elementals, dwarfs and elves are neighbours.
Not a hair on your head. Everything a Genie does, it does through your subconscious, or occasionally through the quieter voice above it.
This is what imaginary friends are. It is also why nobody believes children, which the Genies find funny and a little sad.
Blue is sad. Red is angry. Pink is satisfied. Yellow means a trick is being planned. They can hold a poker face. They rarely bother.
Genies choose their age on arrival, and they now all choose to arrive as children with a clean slate, so that the past cannot sit on them and spoil the present.
Play plus work. They have never needed a second word for it, and they consider our having two words a symptom of something.
Life is a game. You must not take a game too seriously or you will miss it entirely. This is the closest thing the city has to a law.
At the most recent count. There is a government department that does nothing but keep the list, and the list refuses to hold still.
04 / The colours
The palette on this page is not a design decision. It is the world's.
When a Genie's mood changes drastically, the colour of its face changes with it, and the expression feeling blue came into the human language the long way round.
Gold, silver and bronze have never been written down. The department that keeps the list is aware of the omission and has formed a view about whose fault it is.
And the walls of their houses
05 / Evidence of depth
Most of them are called Johnny. This has never been satisfactorily explained.
Drawn by hand in pencil, ink, wash and coloured pencil, in sketchbooks. Nothing here was generated, and nothing has been tidied up.












Original character archiveCharacters · places · powers · tricks · metaphysics
06 / From Book One
There is a whole world that most people can't see. It's the world of angels, elementals, dwarfs, elves, and fairies. They live on the same Earth people do, just one to five degrees to the left on the quantum axis. The ones who can see these worlds almost all the time are… children. That's the reason why they have what adults call "imaginary" friends. But the reality is that these friends are not imaginary at all. They are as real as the table leg where you hit your pinky toe and cry like a baby from the pain.
"So, what is real in this world, dear adults?" a Genie asks.
The Genie City, Book One — A Creation Story
07 / Partnerships & rights
A partner for a polished vertical slice, production planning and commercial development.
Conversations with publishers and literary partners who understand expandable story worlds.
Producers and creative partners for the boy's journey into, and away from, the Genie City.
Create enough clarity for the right person to recognise the opportunity, and enough mystery for them to want to enter the city.The Serendipity Plan
Request the creative conversation.
George Gold is the author pseudonym of George Gold Zlatev. The full manuscript, a synopsis and sample pages are available on request.
Click the face to go on, or pick a dot.